top of page

#21 Implementing the game 3

  • Aaron
  • Dec 15, 2020
  • 1 min read

Updated: Dec 16, 2020

14 Dec

  • Test deploy (again)

- Some testing (5 pers.)


Game crashed (CORS error) Did we start too soon (not everyone was in when the play game button was clicked), someone refreshed, someone joined after...

  • Trouble with circular references

    • when a game was started & cards were played… (any other socket connects/disconnects could crash the entire server)

    • Changed connectedRoom = Entire object reference to just one property (name)


what are the rules?

  • Make it clear on whose turn it is

  • automatically skip turns (after timer or if they are out of cards)

  • display playable cards and the right amount required (you need to play one more card…, make sure the values are equal (or fill with 2’s)

15 Dec

  • Updated Design

  • Styling

  • display game loading state

  • redirect to home when joining a not-joinable room

  • Temporarily disable auto skip turns (it was buggy)

  • display player turns

  • Try to display card amount

  • Limit max & min players on room

  • Deploy

  • Create a short demo video

  • Hand-in assignment


Comments


  • iconmonstr-github-1-240

©2020

bottom of page